Zach Oakes - Making Games at Runtime with Clojure
What it is
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Why Hacker News recommends it
Recommended as a great talk on live, functional-style game programming.
- 2 people recommended it
- 2 different months
- 1 strong recommendations
- first 2015, last 2017
What HN commenters said
“here is his presentation on this subject at the last Conj (great talk)”
Great talk on game programming in a functional style.
zach, 2015-01 · Strong recommendation · in “Code, Eval, Play, Loop – Common Lisp OpenGL Environment”
“his "Making Games at Runtime with Clojure" talk [2] is great.”
Great talk on making games at runtime with Clojure.
ronjouch, 2016-01 · Recommendation · in “Clojure is for Type B personalities”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: clojure, game development, live coding, repl, functional programming
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