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EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

BUas Games · talk · Watch on YouTube

What it is

Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.

Why Hacker News recommends it

The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.

  • 4 people recommended it
  • 5 different months
  • 1 strong recommendations
  • first 2020, last 2024

What HN commenters said

  1. “absolutely worth a watch!”

    Great overview of Wave Function Collapse and its use in Bad North.

    btown, 2021-07 · Strong recommendation · in “WaveFunctionCollapse: Generates bitmaps that are locally similar to the input”

  2. “Here's a talk by Oskar on how generating such worlds work”

    Creator explains how generating such worlds works.

    pdoub, 2020-07 · Recommendation · in “Brick Block (2016)”

  3. “Here's a nice presentation from him explaining it”

    Talk by Oskar Stalberg explaining wave function collapse as used in Bad North.

    symmetricsaurus, 2022-12 · Recommendation · in “The Wavefunction Collapse Algorithm explained clearly”

  4. “has some great talks on YouTube about how the systems in Bad North and Townscaper work.”

    Stalberg explains how Bad North's generation systems work.

    Cognitron, 2023-09 · Recommendation · in “CityDreamer: Compositional Generative Model of Unbounded 3D Cities”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: wave function collapse, bad north, townscaper, tilesets, game development

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