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Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming · talk · Watch on YouTube

What it is

GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.

Why Hacker News recommends it

Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.

  • 3 people recommended it
  • 3 different months
  • 1 strong recommendations
  • first 2019, last 2022

What HN commenters said

  1. “There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching”

    Talk on procedurally generating Manhattan for Spider-Man

    cptcobalt, 2022-02 · Strong recommendation · in “GTA 6 Confirmed”

  2. “Here is a talk about Spiderman and how much proc gen they used there”

    Shows how much procedural generation went into Spider-Man's Manhattan.

    drchewbacca, 2019-06 · Recommendation · in “DeepMind Can Now Beat Us at Multiplayer Games, Too”

  3. “awesome talks about modern procedural generation techniques(with AI, Houdini, etc)”

    Among awesome talks on modern procedural generation.

    rayalez, 2019-06 · Recommendation · in “Procedural content generation: creating a universe (2015)”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: procedural generation, open world, gdc, houdini, game development, spider-man

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