Procedurally Crafting Manhattan for Marvel's Spider-Man
What it is
GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.
Why Hacker News recommends it
Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.
- 3 people recommended it
- 3 different months
- 1 strong recommendations
- first 2019, last 2022
What HN commenters said
“There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching”
Talk on procedurally generating Manhattan for Spider-Man
cptcobalt, 2022-02 · Strong recommendation · in “GTA 6 Confirmed”
“Here is a talk about Spiderman and how much proc gen they used there”
Shows how much procedural generation went into Spider-Man's Manhattan.
drchewbacca, 2019-06 · Recommendation · in “DeepMind Can Now Beat Us at Multiplayer Games, Too”
“awesome talks about modern procedural generation techniques(with AI, Houdini, etc)”
Among awesome talks on modern procedural generation.
rayalez, 2019-06 · Recommendation · in “Procedural content generation: creating a universe (2015)”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: procedural generation, open world, gdc, houdini, game development, spider-man
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