Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
What it is
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Why Hacker News recommends it
HN uses it as a reference for how noisy raw real-time ray tracing is and how it compares with traditional faked lighting.
- 1 people recommended it
- 1 different months
- 0 strong recommendations
- first 2019, last 2019
What HN commenters said
“this extremely interesting video show state of the art techniques used to fake global illumination”
Techniques faking global illumination compared to ray tracing.
LoSboccacc, 2019-10 · Recommendation · in “An Inside Look at Microsoft’s Newest Flight Simulator”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: rtx, global illumination, unreal engine, denoising, dxr
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