The Early Days of id Software
What it is
John Romero's 2016 GDC Europe talk recounts the early days of id Software and the programming principles behind Doom and Quake, including fast iteration and keeping the game bootable.
Why Hacker News recommends it
Strongly recommended as an inspiring hour on how id worked, often linked in programming-practice threads.
- 1 people recommended it
- 1 different months
- 1 strong recommendations
- first 2017, last 2023
What HN commenters said
“the rest of the talk is very inspiring - so listen to the hour-long video”
Inspiring hour-long talk on how id worked.
hyperpallium, 2017-02 · Strong recommendation · in “Id Software Programming Principles”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: john romero, id software, doom, programming principles, gdc
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