[Highlight] StarCraft Remastered Rant
What it is
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
Why Hacker News recommends it
HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.
- 2 people recommended it
- 2 different months
- 0 strong recommendations
- first 2017, last 2019
What HN commenters said
“Broodwar's mechanical difficulty being an integral part of what makes it a great "realtime" strategy game”
Day9 argues mechanical difficulty is integral to RTS strategy.
hkmurakami, 2017-04 · Recommendation · in “A History of Starcraft AI Competitions”
“day[9] (ex Broodwar pro, current caster of many games) probably makes the argument better than I can here”
Day9 argues repetitive RTS mechanics make attention a strategic resource.
mattb314, 2017-08 · Recommendation · in “DeepMind and Blizzard Open StarCraft II as an AI Research Environment”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: starcraft, brood war, day9, rts, game design, micro
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