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[Highlight] StarCraft Remastered Rant

Day9TV · commentary · Watch on YouTube

What it is

Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.

Why Hacker News recommends it

HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.

  • 2 people recommended it
  • 2 different months
  • 0 strong recommendations
  • first 2017, last 2019

What HN commenters said

  1. “Broodwar's mechanical difficulty being an integral part of what makes it a great "realtime" strategy game”

    Day9 argues mechanical difficulty is integral to RTS strategy.

    hkmurakami, 2017-04 · Recommendation · in “A History of Starcraft AI Competitions”

  2. “day[9] (ex Broodwar pro, current caster of many games) probably makes the argument better than I can here”

    Day9 argues repetitive RTS mechanics make attention a strategic resource.

    mattb314, 2017-08 · Recommendation · in “DeepMind and Blizzard Open StarCraft II as an AI Research Environment”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: starcraft, brood war, day9, rts, game design, micro

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