Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
What it is
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Why Hacker News recommends it
HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.
- 2 people recommended it
- 1 different months
- 0 strong recommendations
- first 2024, last 2025
What HN commenters said
“A related talk of using Mesh shaders for Alan Wake 2”
Related talk on mesh shaders in Alan Wake 2
dagmx, 2024-10 · Recommendation · in “Mesh Shaders – The Future of Rendering [video]”
“Good explanation and demo of mesh shading”
neomantra, 2024-10 · Recommendation · in “Drawing Graphics on Apple Vision with the Metal Rendering API”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: mesh shaders, meshlets, alan wake 2, culling, game engines
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