Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
What it is
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
Why Hacker News recommends it
HN points to it as a practical example of solving a tricky multithreading problem, including using a spinlock to speed up a real-time physics solver.
- 2 people recommended it
- 2 different months
- 0 strong recommendations
- first 2025, last 2026
What HN commenters said
“The following is an interesting talk where the author used a spinlock to speed up a real-time physics solver significantly.”
Spinlock used to significantly speed up a real-time physics solver.
fasterik, 2026-01 · Recommendation · in “Spinning around: Please don't – Common problems with spin locks”
“Not about multiplayer but still interesting.”
Hikikomori, 2026-03 · Recommendation · in “The unlikely story of Teardown Multiplayer”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: physics solver, multithreading, spinlock, game engines, teardown
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