Diablo: Original Game Development
What it is
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Why Hacker News recommends it
HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.
- 3 people recommended it
- 3 different months
- 0 strong recommendations
- first 2021, last 2023
What HN commenters said
“GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].”
GDC Diablo post-mortem among the amazing GDC post-mortems.
somedude895, 2022-03 · Recommendation · in “Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat”
“An even more interesting and funny perspective is from another programmer beforehand”
Funny story of turning down Hotmail equity during Diablo development.
namelosw, 2022-09 · Recommendation · in “Ask HN: Which startups have the most interesting pivot stories?”
“both talks are fascinating and surely worth a watch”
Diablo multiplayer talk, a fascinating complement to the article.
martinohansen, 2023-10 · Recommendation · in “MMO Architecture: clients, sockets, threads and connection-oriented servers”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: diablo, gdc, blizzard, postmortem, game design
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