How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
What it is
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Why Hacker News recommends it
HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.
- 2 people recommended it
- 2 different months
- 0 strong recommendations
- first 2020, last 2026
What HN commenters said
“there is this great video on some of their challenges at the time”
Great video on pathfinding challenges at the time.
imjasonmiller, 2020-05 · Recommendation · in “EA will be releasing the C&C Tiberian Dawn and Red Alert source code under GPL3”
“Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges.”
Developer interview on pathfinding and CD video in Westwood RTS games.
saithound, 2025-07 · Recommendation · in “The year of peak might and magic”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: pathfinding, rts, westwood studios, command & conquer, game development
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