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IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

Logo “ND” Surströmming · talk · Watch on YouTube

What it is

Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.

Why Hacker News recommends it

HN points to it for insight into how the Caves of Qud developer thinks about game engines.

  • 1 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2022, last 2024

What HN commenters said

  1. “If you're interested in how Brian thinks take a look at this video”

    Insight into how Caves of Qud's developer thinks about engines.

    edem, 2023-09 · Recommendation · in “Brian Bucklew Porting Caves of Qud from Unity to Godot”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: caves of qud, roguelike, entity component, event-driven design, game architecture

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