IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
What it is
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
Why Hacker News recommends it
HN points to it for insight into how the Caves of Qud developer thinks about game engines.
- 1 people recommended it
- 1 different months
- 0 strong recommendations
- first 2022, last 2024
What HN commenters said
“If you're interested in how Brian thinks take a look at this video”
Insight into how Caves of Qud's developer thinks about engines.
edem, 2023-09 · Recommendation · in “Brian Bucklew Porting Caves of Qud from Unity to Godot”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: caves of qud, roguelike, entity component, event-driven design, game architecture
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