Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
What it is
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
Why Hacker News recommends it
HN recommends it as a fascinating hacker war story, especially in threads on Naughty Dog's custom Lisp languages GOOL and GOAL.
- 4 people recommended it
- 2 different months
- 2 strong recommendations
- first 2020, last 2024
What HN commenters said
“I recently watched and loved this extended interview with him about making Crash Bandicoot”
Making of Crash Bandicoot inspires game development
rgbrgb, 2022-01 · Strong recommendation · in “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”
“his episode on Ars Technica's War Stories was awesome.”
Hacker's hacker story of diving in
bmitc, 2022-01 · Strong recommendation · in “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”
“the extended interview with Andy Gavin is fascinating.”
Fascinating interview with Naughty Dog co-founder
djmips, 2020-07 · Recommendation · in “A Closer Look at the Super NES Doom Source Code Release [video]”
“The ars technica extended interview with Andy Gavin is a great watch”
Gavin interview mentioning Lisp from MIT days
bigdubs, 2022-01 · Recommendation · in “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: crash bandicoot, naughty dog, game development, lisp, andy gavin
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