The Road to PS5
What it is
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Why Hacker News recommends it
HN treats it as required viewing for understanding the PS5's SSD and architecture beyond raw specs.
- 6 people recommended it
- 4 different months
- 3 strong recommendations
- first 2020, last 2023
What HN commenters said
“IMO required viewing for any dev to form a more informed opinion on the SSD tech.”
Cerny's practical explanation of PS5 SSD
greyskull, 2020-06 · Strong recommendation · in “Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming”
“a lot of people commenting here should really go watch the talk Mark Cerny gave”
Architecture over raw power: removing bottlenecks in PS5
slx26, 2020-06 · Strong recommendation · in “Storage Matters: Why Xbox and Playstation SSDs Usher in a New Era of Gaming”
“I can really recommend this tech talk regarding PS4 and PS5 hardware by their lead hardware architect”
Lead architect on performance goals and optimization for PS5
xela79, 2023-07 · Strong recommendation · in “RPCS3 – The Open Source Playstation 3 Emulator”
“I found it really quite interesting, even if I don't game on consoles primarily.”
PS5 architecture talk, interesting even for non-console gamers
Avamander, 2020-03 · Recommendation · in “PlayStation 5: the specs and the tech”
“if you have the time, it's definitely worth watching the entire talk”
Cerny on time to triangle on consoles
jonas21, 2021-05 · Recommendation · in “What’s your API’s “Time To 200”?”
“There’s a good technical talk about it from one of Sony’s engineers.”
Technical talk on PS5 OS and file packaging
wincy, 2021-05 · Recommendation · in “Marvell Announces First PCIe 5.0 NVMe SSD Controllers: Up to 14 GB/S”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: ps5, mark cerny, ssd, console hardware, game engines
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