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NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene · talk · Watch on YouTube

What it is

Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.

Why Hacker News recommends it

Recommended as an excellent talk from a demoscene practitioner on how to build sophisticated scenes from distance functions.

  • 3 people recommended it
  • 3 different months
  • 1 strong recommendations
  • first 2017, last 2018

What HN commenters said

  1. “this is an excellent talk on the subject”

    Talk on building sophisticated content with distance functions

    westoncb, 2017-05 · Strong recommendation · in “How a 64k intro is made”

  2. “Definitely check out all of these resources.”

    Original talk behind a great SDF resource

    Impossible, 2017-11 · Recommendation · in “Making WebGL Dance: How, Where, and What to Draw (2013)”

  3. “Here's a presentation from one of the mercury guys explaining how to do that kind of thing”

    Presentation by a Mercury demogroup member on distance function techniques

    teamhappy, 2018-02 · Recommendation · in “Planet Shadertoy”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: sdf, demoscene, raymarching, procedural modelling, shaders

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