How "oldschool" graphics worked Part 1 - Commodore and Nintendo
What it is
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Why Hacker News recommends it
Recommended as a clear, approachable explanation of how retro graphics hardware actually worked.
- 4 people recommended it
- 3 different months
- 0 strong recommendations
- first 2015, last 2019
What HN commenters said
“You would like this”
Explains how oldschool Commodore and Nintendo graphics worked
corysama, 2015-12 · Recommendation · in “Where do all the bytes come from?”
“The 8-Bit Guy has some great videos about how graphics worked on the older systems”
Great videos on how graphics worked on older systems
OSButler, 2015-12 · Recommendation · in “Description of classic and modern C64 graphic modes”
“the excelent series "How oldschool graphics worked”
Series covering the same oldschool graphics techniques
valtism, 2019-03 · Recommendation · in “Oldschool planar graphics and why they were a good idea”
“This is a nice companion to which deals with more technical details of the implementation of NES and C64 graphics.”
Technical details of NES and C64 graphics implementation
dannypgh, 2019-09 · Recommendation · in “Tutorial series for simulating NES Graphics (2018)”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: nes, commodore 64, sprites, color limitations, 8-bit
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