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Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming · talk · Watch on YouTube

What it is

Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.

Why Hacker News recommends it

HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.

  • 1 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2020, last 2022

What HN commenters said

  1. “You might want to watch this for inspiration”

    Postmortem on single-developer struggles and success.

    butz, 2020-12 · Recommendation · in “Ask HN: I'm quitting my job, will create a game – any advice?”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: a short hike, gdc, solo development, pixel shader, game design

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